As a huge fan of "The Thing" this was an absolutely incredible game. I really enjoyed the tension of not knowing what was going on and if our dear friend was done for. My only issue is that i got REALLY confused when the game -glitches- and replayed the whole thing thinking i broke it lol. Other than that i had a good time and would love to see more like this!
I made a video on your game if you're interested :)
Hey, thanks! Sorry about that glitch fakeout, lol. I probably should have made it a bit clearer. The game jam’s theme was corruption, so I felt like I had to include some level of corruptions to fit the theme. There were also supposed to be a lot more scares and events, but I didn’t have time to implement them.
About the sound, I completely agree. Adding some background music and ambient effects would have made the game a lot better, but I couldn’t figure out how to implement a proper music system in time.
Thanks! It was really fun to experiment with Unity's post-processing effects. It took a lot of time to get the CRT effect to look right, but I think it made the game alot more interesting to look at.
The story panel takes up the visable screen after the game starts (insted of the first gameplay screen), you can still interact and get out of it but you have to blindly click on things you can't see until you escape.
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As a huge fan of "The Thing" this was an absolutely incredible game. I really enjoyed the tension of not knowing what was going on and if our dear friend was done for. My only issue is that i got REALLY confused when the game -glitches- and replayed the whole thing thinking i broke it lol. Other than that i had a good time and would love to see more like this!
I made a video on your game if you're interested :)Hey, thanks! Sorry about that glitch fakeout, lol. I probably should have made it a bit clearer. The game jam’s theme was corruption, so I felt like I had to include some level of corruptions to fit the theme. There were also supposed to be a lot more scares and events, but I didn’t have time to implement them.
About the sound, I completely agree. Adding some background music and ambient effects would have made the game a lot better, but I couldn’t figure out how to implement a proper music system in time.
Thanks a ton for playing my game!
I totally get it. I've never made a game myself but i can imagine the pressure a jam would put on you.. You did great, friend.
I appreciate your reply.
Happy holidays !
Thanks! Happy holidays!
Wow the effort that went into the style is insane
Thanks! It was really fun to experiment with Unity's post-processing effects. It took a lot of time to get the CRT effect to look right, but I think it made the game alot more interesting to look at.
Great vibe, I enjoye dit
Thanks, means alot!
The story panel takes up the visable screen after the game starts (insted of the first gameplay screen), you can still interact and get out of it but you have to blindly click on things you can't see until you escape.
Dang gotta be a layering issue fixing it now. Shoulde be fixed in the next patch.
Should be fixed now.
Sorry I can't get out of that screen at all now.
Weird, i thought i fixed it. Can you click* on the story text?
Yes it works fine now.