FrostFallen Decay
I highly recommend playing the game in fullscreen mode. Unity WebGL compression does not handle pixel dithering well.
You open up one of your old favorite point-and-click games. It’s been almost 15 years since you last played it back in high school. You usually don’t enjoy horror games, but somehow, this one struck a chord. While waiting for it to load, you glance at the old cassette sticker—it reads FrostFallen Decay 8-bit. It’s pretty worn; I wonder if it would still be resellable. After a couple of minutes, it finally finishes loading, but… huh… somehow, it feels kinda different
Original photo: Ed Quinn.
Controls
- Press the F key to enter proper fullscreen mode.
- Control the game by clicking on objects with the mouse.
- Use the Tab key to switch equipped items.
Created for Shroom Jam 2024.
I made the game in five days, so it’s not super ambitious, but I hope you still enjoy it!
I took a lot of inspiration from The House Abandoned and John Carpenter's The Thing. There are also some minor influences from Silent Hill and Frontiers of the Mind.
I've always loved The House Abandoned for its amazing meta angle, so I wanted to try to emulate a somewhat meta touch with the story and visuals.
And the John Carpenter influences are pretty obvious, lol.
Updated | 2 days ago |
Published | 7 days ago |
Status | Released |
Platforms | HTML5 |
Author | matte0802 |
Genre | Survival |
Made with | Unity |
Tags | Escape Game, Horror, Pixel Art, Point & Click, Singleplayer |
Average session | A few minutes |
Download
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Comments
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Wow the effort that went into the style is insane
Thanks! It was really fun to experiment with Unity's post-processing effects. It took a lot of time to get the CRT effect to look right, but I think it made the game alot more interesting to look at.
Great vibe, I enjoye dit
Thanks, means alot!
The story panel takes up the visable screen after the game starts (insted of the first gameplay screen), you can still interact and get out of it but you have to blindly click on things you can't see until you escape.
Dang gotta be a layering issue fixing it now. Shoulde be fixed in the next patch.
Should be fixed now.
Sorry I can't get out of that screen at all now.
Weird, i thought i fixed it. Can you click* on the story text?
Yes it works fine now.